After The State Of Play, I’m Afraid Ghost Of Yotei Is Making A Terrible Mistake

Ghost of Yotei in any case were given its deep dive previous this week throughout Sony’s State of Play. Sooner than that show off, we had observed little or no of the gameplay, with previous promotional subject material specializing in the sport’s narrative and details about the sport’s huge open-world design. Newcomer Atsu can be in search of revenge in opposition to a gaggle of outlaws referred to as the Yotei Six who murdered her circle of relatives and left her for useless. Those six goals can also be handled in any order, however that could be the sport’s most effective giant shake-up from Ghost of Tsuhsima.
Following the 20-minute presentation, I felt a bit unhappy with what used to be proven, particularly since knowledge used to be so sparse prior to now. The sector of Yotei is beautiful, the sport’s atmosphere is compelling, the tale turns out fascinating sufficient, and the go back of a fan-favorite mode will have to make Ghost of Yotei a winner on paper, After sitting on it extra, I have come to understand that I am afraid that Ghost of Yotei is not doing sufficient that is new.
Ghost of Yotei Would possibly Be Enjoying It Too Protected
This Feels Extra Like An Extension Than A Sequel
From the gameplay and remark that used to be proven (as a result of that is all we need to cross off of), I feel Ghost of Yotei is also a little bit too very similar to its predecessor. Maximum fanatics are more than likely effective with that, as Tsushima used to be one of the liked video games of 2020. Not anything that has been proven has been dangerous — it is all been nice, in truth. However that is as a result of Tsuhima used to be nice, and this sport, from its digital camera paintings, to animations, to struggle, and to its open international actions, feels acquainted. Virtually too acquainted.
Till the new State of Play, we had slightly observed any gameplay of Ghost of Yotei, and there is most likely so much left to be came upon later when the sport releases on October 2.
The Feudal Japan atmosphere of the Ghost collection is as stunning as ever, Atsu’s extra non-public narrative is a smart deviation from Tsushima‘s large-scale conflict in opposition to the Mongol Invasion, and the overall “unique really feel” of dwelling and respiring the samurai and ninja lives because the Ghost appears to be like stellar. Alternatively, from what is been proven, the sport does not really feel like a sequel in the similar vein as Loss of life Stranding 2, Murderer’s Creed 2, or Resident Evil 4 — video games that driven their respective collection additional and advanced them.
The usage of the wind to search out your trail remains to be provide, horseback driving appears to be like the similar as the former sport, and the struggle appears to be like similar to the former sport. None of the ones issues are dangerous, essentially, however I will be able to’t assist however really feel Yotei has a couple of atypical design alternatives that fail to capitalize on its possible and may harm the sport total.
Guns Changing Stances Is Peculiar
The Battle Seems Identical-Y
The struggle appears to be like most commonly unchanged, even with the addition of a couple of guns, for the reason that guns have successfully changed the stances from Tushima. Throughout the gameplay presentation, we see Atsu transfer to twin swords to defeat a spear-wielding enemy. This strikes a chord in my memory vividly of Tsushima’s loss of enemy selection and its easy rock-paper-scissors strategic struggle alternatives.
There are, in fact, some new additions, like a tanegashima rifle and the aforementioned new guns, however they do not appear to serve any new goal over Tsushima‘s ranged guns and stances. It seems like a overlooked alternative to very much increase the struggle intensity for the sequel, and as a substitute, apparently to be extra of the similar, simply dressed up somewhat another way, no less than from what is been proven. The guns do all have other ability bushes, so perhaps there may be extra to those new additions than meets the attention.
Stealth appears to be somewhat advanced, with new choices like a long-range stealth kill with the brand new kusarigama weapon. However once more, it seems like this is similar thought as the opposite stealth gear from Tsushima. You’ll be able to do stealth takedowns from farther away, however that is extra like an extension of what used to be provide already, as a substitute of anything else new. Whilst the primary sport’s stealth mechanics had been first rate, it kind of feels like some other overlooked probability to very much increase what used to be forged earlier than.
NPC Interactions Would possibly Be Extra Restricted
The Wolfpack Is A Neat Thought, However Does It Harm Aspect Characters?
Ghost of Tsushima had one of the vital easiest NPCs and aspect characters in a contemporary open-world sport, and a few different characters that had been left underutilized. With Atsu being a lone wolf — considerably extra so than Jin Sakai used to be — it is still observed how aspect tales can be built-in and the way Atsu will shape relationships with them. We all know numerous characters can also be introduced into the brand new Wolf Pack device at campfires, however particular aspect characters and missions are in large part a thriller at this time.
The Wolf Pack device shall we NPCs, buyers, traders, and others talk over with Atsu when she is clear of settlements, which streamlines the method of going again to a the town, having to search out the service provider you might be on the lookout for, after which checking what is new for acquire. The theory of this is nice on paper. Alternatively, I fear that the ease of the Wolf Pack characteristic, with the NPCs simply coming to anyplace you might be on the planet, may harm the characterizations and interactions of the NPCs, perhaps making them extra purposes than characters.
No longer having to visit a agreement for interactions might put a metaphorical asterisk subsequent to the lives and day by day routines of NPCs, too. This gives much less time for atmosphere interactions and staring at how the seasons or climate impact the cities and citizens. It additionally turns out like an atypical narrative selection, for the reason that Atsu turns out reserved and distrustful. Those are all simply preliminary ideas, and we want to see extra of Ghost of Yotei earlier than unencumber to totally perceive a few of it. Because it stands, then again, I am beginning to get a bit apprehensive.

Ghost of Yotei
- Launched
-
October 2, 2025
- Developer(s)
-
Sucker Punch
- Writer(s)
-
Sony Interactive Leisure
- Selection of Avid gamers
-
Unmarried-player
- PS5 Unlock Date
-
October 2, 2025