Toxic Commando Uses Space Marine 2’s Swarm Engine for Massive Zombie Hordes

The mythical director of Halloween, Break out from New York, and The Factor has hooked up his title to John Wood worker’s Poisonous Commando, an upcoming first-person shooter, which is copying probably the most transformative part of closing 12 months’s Warhammer 40,000: House Marine 2. John Wood worker performs a number of video video games, having gotten addicted to Fallout 76 however by no means beating Purple Useless Redemption, and he is now teaming up with developer Saber Interactive to create Poisonous Commando, set to free up someday in 2026.
House Marine 2 is a legacy sequel to the 2011 unique, and inspired with its gameplay. Whilst House Marine 2‘s hack-and-slash/third-person shooter hybrid gameplay is robust, and its House Marine customization is deep, the actual big name of the display is the villainous Tyranids. The heretical extraterrestrial beings’ overwhelming swarms had been delivered to existence via Saber Interactive’s Swarm Engine, which is getting used for John Wood worker’s Poisonous Commando.
Poisonous Commando Makes use of The Swarm Engine
House Marine 2’s Secret Sauce
A brand new Poisonous Commando gameplay trailer debuted at 2025’s Gamescom Opening Evening Are living, and except the collection of weapons, supernatural powers, and cars to pressure, the standout characteristic is its zombie hordes. Seeing the trailer debut with Saber’s brand hooked up, I figured the handfuls of zombies on-screen should be powered via the Swarm Engine, and writer Focus Entertainment showed simply that.
“Whether or not behind-the-wheel or on foot, gamers will face huge enemy hordes and daunting bosses, all powered via Saber’s Swarm Engine,” the writer writes. Seeing masses of Tyranids method within the distance, signaling an forthcoming onslaught, is a large spotlight of House Marine 2. Throw some cars into the combination, transfer the point of view to first-person, and you’ve gotten formally piqued my pastime in John Wood worker’s Poisonous Commando.
Saber Interactive’s Swarm Engine Was once Actually Made For Zombie Video games
Thank you, International Struggle Z
House Marine 2 is most likely the most productive show off for the Swarm Engine up to now, however it used to be conceived and created to energy a zombie recreation, 2019’s International Struggle Z adaptation. Similar to House Marine 2, International Struggle Z can render 1,000 enemies on-screen, and they may be able to carry out advanced horde maneuvers like mountain climbing on best of each other to succeed in prime puts. The Swarm Engine may be very spectacular technologically, and has most likely best stepped forward between WWZ and Poisonous Commando.
Zombie video games are not anything new, and I am amongst many that suffered from zombie fatigue because the style blew up within the early 2010s and remained pervasive for years, however the Swarm Engine by myself is reason why sufficient to stay Poisonous Commando to your radar. It is pushing the envelope on enemy horde measurement and behaviour, and with Wood worker himself lending concepts to the sport, it is going to finally end up a must-play in 2026.
I had my doubts going into House Marine 2 – legacy sequels are hit-or-miss – however the Swarm Engine didn’t disappoint. Blasting and reducing thru waves of Tyranids is electrical, and I am positive Saber Interactive has some methods up its sleeve for the way to push the engine even additional. It is been a very long time since Wood worker used to be excited about online game construction (he consulted on and narrated F.E.A.R. 3 in 2011), however John Wood worker’s Poisonous Commando has so much going for it, now not the least of which is following within the footsteps of Warhammer 40,000: House Marine 2.