Shattered Space Adding More POIs Was Nice, But New Locations Aren’t Enough To Fix The Game’s Biggest Problem With Repetition

Actually, the POIs finally end up being one of the vital worst portions of Starfield, particularly as avid gamers have discovered that the similar knowledge slates, useless our bodies, and lore entries are doping up throughout a couple of POIs. Starfield: Shattered Area tried to mend the issue with new POIs, but it surely wasn’t sufficient. On the other hand, there may be an evident strategy to Starfield’s POI downside that might make all fanatics satisfied.
Shattered Area’s New POIs Don’t Repair The Drawback
They are A Band-Assist Answer
Starfield: Shattered Area presented quite a lot of brand-new POIs for avid gamers to find, thus relatively expanding the relatively restricted pool lately within the recreation. Those new POIs are a profitable addition, particularly as they cut back the sheer quantity of repetition avid gamers enjoy each time they mission to a non-story-related planet on the lookout for issues to do. On the other hand, whilst everyone seems to be thankful to have extra content material to discover, Shattered Area’s new POIs don’t seem to be sufficient to mend Starfield’s largest downside with repetition.
Greater than the rest, including further POIs to Starfield seems like a band-aid answer. This is a brief repair that may momentarily take away the sensation of repetition till avid gamers have found out all of the new POIs and start to see them over and over. Including new POIs does not repair the foundation of the issue, which is that doing the similar content material time and again will get dull, and the sport is in determined want of procedurally generated content material.
Up to other folks languish at comparisons between Starfield and No Guy’s Sky, it is arduous to not really feel that NMS‘ method to POIs is treated way more successfully, as avid gamers are at all times assured one thing new, even though this is a variant of what they have got already exposed ahead of. Starfield copying and pasting its handful of POIs throughout its procedurally generated worlds just isn’t sufficient, particularly when the ones POIs don’t seem to be attention-grabbing sufficient within the first position. In fact, if Bethesda continues so as to add increasingly POIs, in the end there might be sufficient to stave off repetition.
Starfield
copying and pasting its handful of POIs throughout its procedurally generated worlds just isn’t sufficient, particularly when the ones POIs don’t seem to be attention-grabbing sufficient within the first position.
On the other hand, Starfield’s errors are making it arduous to spend money on, with Bethesda having little reason why to proceed making an investment in it, particularly due to its dwindling participant base. The danger of Bethesda growing sufficient distinctive POIs to make it so avid gamers infrequently come across the similar position two times is phenomenally narrow. As an alternative, it will have to create a style comparable to Remnant 2’s procedural technology which makes its places modular, reasonably than hand made places which can be repeated advert nauseam.
Modular POIs May just Make Starfield Much less Repetitive
It Would Make Starfield’s Universe Really feel Actually Surprising

One significant strategy to Starfield’s largest downside can be to introduce modular POIs. Starfield’s present style of copying and pasting hand made content material is not operating, in large part as a result of its bloated universe has 1,000 planets for avid gamers to discover. Whilst no longer each planet wishes utterly new content material for avid gamers to interact with, particularly as Bethesda deliberately created barren planets to create a extra real looking universe, there are merely no longer sufficient distinctive attractions to scale back the chance of encountering the similar ones time and again.
Modular POIs would repair this downside, particularly if Bethesda created sufficient distinctive portions. Necessarily, Starfield would draw from a spread of belongings and tilesets and produce a handful of them in combination in a random order, thus making a brand-new POI. It is how No Guy’s Sky’s randomly generated creatures paintings or how the extremely immersive global of Remnant 2 is put in combination. Modular POIs would assist in making each and every one really feel sudden, whilst nonetheless making them in step with the in-game lore. As an example, mining stations would nonetheless at all times glance identical, however shouldn’t have the very same structure every time.
To ensure that modular POIs to paintings, Bethesda would wish to create an infinite vary of tilesets for the sport to create new spaces out of. As an example, it will wish to create a couple of diversifications of hall tilesets which might then be stitched in combination to create a cohesive house. On the other hand, not like with hand made POIs being repeated, even with only a handful of choices, there may be numerous doable for variation.
Whilst fanatics were calling for extra hand made content material for Starfield, it is transparent now that it merely is not the solution. Shattered Area’s utterly hand made global was once no longer sufficient to mend the bottom Starfield enjoy. Even had it been an relaxing location to discover, fanatics would nonetheless in the end have to go back to the repetitive POIs of Starfield’s sprawling galaxy. Introducing Modular POIs to Starfield would repair the bottom recreation in some way that Shattered Area by no means may just.
POIs Want To In reality Make Sense In Starfield
They Want To Prevent Popping Up The place They Do not Belong

Every other factor that Starfield: Shattered Area failed to deal with is that POIs continuously are not making sense. They repeatedly pop up on planets the place they do not belong, have belongings in puts that do not make sense – like seating and meals out of doors on a poisonous planet – and seem a couple of occasions inside the similar device. POIs are nearly too randomly positioned in Starfield, growing an absolutely inconsistent sense of worldbuilding that every one too regularly breaks any immersion.
In a recreation like No Guy’s Sky, it is more uncomplicated to forgive those inconsistencies, as completely the entirety is randomly generated. On the other hand, Starfield is a in large part narrative-driven recreation with a extra constant and detailed global. Bethesda has put actual concept and energy into growing the universe avid gamers discover, so when POIs are not making any sense, it seems like a mistake. In fact, there are many mods that repair Starfield, however it wouldn’t have to be as much as modders to beef up the sport. Bethesda will have to have considered this ahead of freeing Starfield.

Similar
Overlook Shattered Area, It Sounds Like Starfield 2 Will Have To Unravel Starfield’s Largest Issues
Even supposing Shattered Area was once a step in the proper route, it failed to deal with Starfield’s largest issues; one thing its sequel should do.
Sights were one of the vital largest problems for Starfield skeptics because it introduced, but Bethesda has no longer mounted them. It might proceed so as to add extra, and, if it provides sufficient, this might in the end rectify the issue. On the other hand, until it implements some type of modular POIs and fixes the random placement of them to make certain that they make sense from a world-building standpoint and don’t seem to be repetitive, Starfield will proceed to really feel extra like a online game and not more like an immersive house sim.
Supply: Bethesda Softworks/YouTube, Helpful-Leadership58/Reddit

- Platform(s)
- PC , Xbox Collection X , Xbox Collection S
- Launched
- September 6, 2023