Yoshi-P’s Solution For FFXIV’s New Dungeon Is Flawed, But He’s On The Right Path

Naoki Yoshida, the sport director for Ultimate Myth XIV, who’s often referred to as Yoshi-P, has an answer for the brand new dungeon arriving within the sport’s Patch 7.3, and whilst the plan is incorrect, it does appear to be he’s at the proper trail. The significantly acclaimed MMORPG is recently going via a turbulent length, which necessarily began with the discharge of the Dawntrail enlargement. The DLC was once now not as smartly won as its predecessors, and its post-launch updates have had large problems – such a lot in order that Yoshi-P admitted FFXIV is in decline.
The content material drought within the MMO has reached a snapping point, with a big portion of the neighborhood wondering the place the sport will cross from right here. The identify will nonetheless obtain Patch 7.3, which has numerous content material deliberate for it, together with the tip of the Dawntrail Submit-MSQ missions and other actions to partake in. On the other hand, till then, it kind of feels like avid gamers will have to apply Yoshi-P’s recommendation to hand over FFXIV quickly.
FFXIV 7.3’s New Deep Dungeon Will Have Choices For Informal & Hardcore Avid gamers
Pilgrim’s Traverse Will Have A Particular Boss For Problem-In search of Avid gamers
Probably the most deliberate contents for Patch 7.3 is a brand new Deep Dungeon referred to as Pilgrim’s Traverse, as had already been published by means of developer Sq. Enix. As a Deep Dungeon, Pilgrim’s Traverse will permit avid gamers to head via procedurally generated flooring, in a position to achieving ground 100. For reference, the process will have to apply the similar construction as Palace of the Lifeless in FFXIV. On the other hand, it kind of feels just like the developer will take on this new dungeon in a different way, with answers for each informal and hardcore avid gamers.
In a up to date interview with RPG Site, Yoshi-P published that the group is attempting to strike a stability between its two participant teams. “We predict this may increasingly enchantment to a extra informal playstyle, however we are additionally expecting that extra hardcore avid gamers who would possibly in finding it much less difficult will really feel it is missing. For this reason we are including an extra additional exhausting boss you’ll be able to struggle after achieving ground 99,” published Yoshida. Total, Deep Dungeons are moderately informal by means of nature, however the prospect of a difficult boss in Ultimate Myth XIV sounds attractive.
FFXIV’s Subsequent Dungeon Would possibly Turn into Repetitive For Hardcore Avid gamers, However Yoshi-P Has The Proper Mindset
Making The Identical Job Engaging For Each Teams Would possibly Be A Nice Resolution
The large factor with Yoshi-P’s plan, a minimum of theoretically talking, is that the remainder of the Deep Dungeon will nonetheless be missing a greater problem for its hardcore avid gamers. As such, it’ll turn out to be moderately repetitive to grind throughout the 99 ranges in Pilgrim’s Traverse to simply then obtain a real problem, restricted to a unmarried boss struggle. Even if I consider that this is not going to clear up the looming problems of ways the sport caters to its other audiences, Yoshi-P and his group could also be taking a step in the precise route.
If a unmarried process, particularly one with the replayability issue of a Deep Dungeon, or most likely even Occult Crescent in FFXIV, is in a position to attracting each informal and hardcore avid gamers, the sport’s total surroundings could also be higher, and matchmaking might be facilitated. Informal avid gamers would possibly really feel motivated to check out harder actions, too, whilst hardcore avid gamers must likelihood to mentor informal avid gamers – that is, in any case, the very core of the Ultimate Myth XIV enjoy.
Supply: RPG Site

Ultimate Myth 14
- Launched
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August 27, 2013
- ESRB
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T for Teenager – Language, Gentle Blood, Sexual Issues, Use of Alcohol, Violence
- Developer(s)
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Sq. Enix
- Writer(s)
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Sq. Enix
- Engine
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At the beginning the Crystal Gear engine, however recently it is a customized engine the use of portions of the Luminous Engine.
- Multiplayer
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On-line Co-Op, On-line Multiplayer
- Steam Deck Compatibility
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Playable
- PC Free up Date
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August 27, 2013
- Xbox Collection X|S Free up Date
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March 21, 2024